XCOM: Enemy Unknown (heretofore referred to as XCOM) is at its heart two different games: turn based ground combat and base/resource management sim. As such, I will not be issuing any comparisons (ignore the small one in the introductory paragraph) and will only be reviewing the PS3 version* * Side note: I am a horrible person, and have never played the original X-COM series. To combat this, 16 countries representing Earth as a whole formed a government agency known as the Council, which in turn created the XCOM project, a (not so) fully funded special operations unit whose sole purpose is our defense. Real, vicious and unsatisfied with peaceful negotiation. I generally lean more towards the fun end of that equation, but as a successor to the original UFO: Enemy Unknown (aka X-COM: UFO Defense), which itself was known for its brutal difficulty, things can quickly turn from golden to dead for your squad of intrepid Earth defenders.īrief story rundown before we hit the nitty-gritty: Aliens are real. Firaxis’s XCOM: Enemy Unknown is both ridiculously fun, and unbelievably frustrating.